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Once you do, you can hop to a different screen that will not only show you the layout, but will also describe what went on there during the actual battles. For those players that enjoy WWII history, there are places in the game that you can "recon" by surveying the area for a few moments. They also worked closely with veterans of Market Garden to get an idea of what actually happened during this pivotal conflict. In an attempt to make the most authentic WWII experience ever seen in a game, the team purchased air recon photos from the British government and modeled the game's cities and villages to be identical. Although we saw a lot of key bits during the presentation, we won't be spoiling any of them here. It's pretty heady stuff, and Pitchford mentioned that many of the unanswered questions from the first two games will finally be addressed.
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While there's definitely plenty of action, the storyline focuses on the psychological aspect of leading men into battle (and possibly to their deaths), the difficult choices that must be made during war, and how to cope with the fallout from your decisions. Matt Baker (the hero of the first game), the Hell's Highway's plot takes place in and around Operation Market Garden, the biggest airborne operation in history. Once again putting the player in control of Sgt. This should help to get new players up to speed, as well as jog the memories of those who played the games a while ago. The game will actually be prefaced by a "Previously on Brothers in Arms" cinematic that features scenes from the first two entries, all redone in the modified Unreal 3 Engine the developer is using. He explained that the team was striving to place an even greater emphasis on cinematic storytelling than in the previous games, something that is no small feat.
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Before hands-on time, however, a presentation was given by Randy Pitchford, the loquacious founder of the Plano, TX-based company. After playing it at a recent event in San Francisco, we'd say that Hell's Highway will be well worth the wait.
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Although there was a sequel of sorts released later that same year, the first next-gen game in the series has been a long time coming.
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This made it feel more like a strategy game than a traditional first-person shooter, as setting up in an advantageous position was usually more important than just being a crack shot. At a time when many gamers were sick and tired of the WWII genre, the game stood out thanks to its particular brand of authentic combat (the developers were always quick to point out the difference between "authentic" and "realistic") and an innovative squad-command system. We've been big fans of Gearbox's Brothers in Arms franchise for years now, ever since Road to Hill 30 was released in early 2005.